Friday, May 23, 2008

Kalamar Session 06 - May 23, 2008

Vorian - Fighter 12
Kascannia - Fighter 12
Casandra - Bard 9, Cohort of Vorian
Chamele - Wizard5/Rogue2/Infiltrator2/Arcane Trickster 3
Aldoran - Ranger 5/Druid 7
Brutus - Cleric 9 (NPC, previous cohort of Vorian)

First, I reintroduced Brutus, the Cleric of the Old Man to the group in a possible Duex Ex Machina to help Vorian and Kascannia. Though the others decided to backtrack shortly after that, so they met up in the middle of the tomb. They decided to backtrack, and gave 7 more gems to the gargoyle statue.

Brutus needed the Gem of Seeing that it produced to destroy the evil magical artifact in his possession, but Chamele played dumb and palmed it. We'll have to see how that evolves. They then almost fell down a trap where the corridor drops into lava. They then found a false Acrerac, which behaved like a lich. They did kill it, thanks mostly to flame strikes from the cleric and druid. After that, they found a stone juggernaut, an elephant on a log. Summoned dire wolves kept tripping it up, and Vorian used a borrowed longsword from Casandra to do it in at the end.

A longer than expected session, and still not done! There isn't hardly anything left to explore.

Thursday, May 15, 2008

Coin Trilogy 05 - Sunday, May 15, 2008

The group finished up fighting goblins in the cave near the mithril meteor crater. They didn't find much more, though they did find the goblins youths and women towards the rear of the cave. Rather than kill them, they intimidated them into leaving with their belongings.

Then, as they were returning, they ran into a (random) encounter with gnolls and a hyena. They were taken care of easily. Then, they had a (not random) encounter with two ogres who had captured a dwarf. The ranger snuck up on them, and returned to report. Everyone snuck up, and due to some great coordination of sneak attacks, charges, and daze spells, the ogres didn't even have a chance to attack.

The dwarf thanked them, and said while he didn't have money for a reward, that he had a friend in Zoa who owed him a favor, and that they could call on him if they needed to.

They escorted him back to Hannex, where they talked to Veoden. They decided that he might not be on the up and up, and decided to sell him only half of the mithril, but gave him the information they knew. He said he didn't know the man Arowain had said they should seek, but knew someone who would be able to find him. Therefore, he has chartered a boat for them to Zoa.

The group got quite a bit of gold for finding Arowain and the mithril, and they also gained a level, so we spent the rest of the session leveling up and buying equipment in Hannex. Next stop, the high seas and Zoa.

Hopefully finishing up the Tomb of Horrors this Friday, and then back to the coin trilogy on Sunday. Not much time to prepare, but there's not much left of the tomb and the seas have a few excellent encounters before reaching Zoa.

Friday, May 9, 2008

Kalamar Session 05 - Friday, May 9th

Just a brief update this time. I think this is why the Tomb of Horrors isn't much liked: Guts, seeing a demon face in a hall of columns, and thinking that the ring from Aldoran appeared here, got too close to it and was sucked through and spat out of the demon face at the entrance hall of the tomb, with no equipment.

Then, making a few good decisions, the group did get to a set of mithril doors. Thinking to use their two obvious keys, Aldoran got shocked, twice. Once bitten, twice shy, he stopped messing with it. The bard thought the scepter may fit in the depression, and Kascannia decided to match colors again and put the silver end into the depression. She too was teleported to the the entrance hall, with no equipment. The three remaining in the tomb backtracked, and found the scepter back on the throne.

They decided to try the other end, and drawing the short stick, Casandra used the gold end of the scepter to open the door.

The whole group is now level 12, but the three inside the tomb are without their two melee fighters, leaving a bard, a druid/ranger, and an arcane trickster to themselves.

Friday, April 25, 2008

Kalamar Session 04 - April 25, 2008

Characters:
Chamele, Infiltrator 2/Wizard 5/Rogue 2/Arcane Trickster 2
Aldoran, Ranger 5/Druid 6
Vorian, Fighter 11
Kascannia, Fighter 11
Casandra, Bard 9, Cohort of Vorian

The group is still inside the tomb of horrors, trying to find the artifact the Church of the Overlord is looking for. It has been slow going, taking several days of recuperating from monster attacks and traps.

After resting thoroughly, Chamele opened the last of three chests, gold, in the room. Suddenly, a dozen snakes leap from the chest and swarm the nearest people. Chamele was bitten twice, as was Vorian. Kascannia was bitten once. Luckily, Chamele was no worse for the wear, but both Kascannia and Vorian felt much weaker. Aldoran shot three lethally with arrows, and then Vorian quickly dispatched the rest. Aldoran then cast a spell on Chemele to slow the poison, and then tended to Kascannia. She then shrugged off the poisonous effects, but was still feeling weakened.

Then, the group found their way through a long winding tunnel to a chapel. As they were exploring, they found traps in the pews and in the alter. As they were trying to find a way to continue, Kascannia began looking at urns in the corner, and saw a secret door. They put a magic ring in a slot, revealing a passageway. After going through three doors, and searching each pit that was after each door, they found a secret door. As Chamele was passing by, she saw another secret door right at the top of the stairs. She couldn't pick the lock, so she cast a knock spell. This didn't work either. Then Casandra attempted to dispel the magic that might be preventing a knock spell from working, twice, to no avail. Then Vorian began attacking the door with his sword. In three swift hits it was down, and the group went through.

They then came to what appeared to be mummy preparation room. The most noticeable thing in the room were three vats. They spilled out the contents of the middle vat, and grabbed a key-half at the bottom of the vat, and then poured some of the liquid from the middle vat into the third vat, which caused a gelatinous cube to become quite agitated, and it began to attack them. It was quickly dispatched. At the bottom of it's vat was another half of a key. Vorian pushed them together and they joined magically.

Chamele then lead the way, disarming traps as they went, and they stopped to rest in a room with several items strewn about, after pulling down the tapestries from a distance, which caused them to turn to green slime.

Everyone is close to level 12, especially Chamele who is less than 50 points away.

Sunday, April 13, 2008

Coin Trilogy 03 - April 13th, 2008

Characters:
Ember, Wood Elf Druid 1 Rogue 1
Jelena, Wood Elf Ranger 2
Raizix, Human Fighter 2
Darwin, Grey Elf Sorcerer 2

Synopsis:
Not much happened story wise in this adventure. First, we leveled up. Then we ate pizza. Then we finished up the random dungeon we had started the previous time. There was a trapped door, which the rogue accidentally tripped off and was shot by an arrow. There was also a monstrous centipede, two orcs, and a krenshar.

The orcs had a bunch of treasure, making finishing out the dungeon worthwile. Two gems worth 1500 gold total, and a masterwork longsword.

They also discovered a room with painted frescos on the wall. One wall, directly opposite the door, showed a meteor about to impact, and three large dragons flying away. To the left was a red dragon flying through the sky toward some mountains, and to the right showed a blue dragon in a large body of water.

I wanted to connect this random dungeon with some of the other locations and with the story line, hence the meteor. Also, it's fun to let the players hypothesize about what something is and then you can use it. "Hey, we were right!"

On the way back, they spotted a Hill Giant. Good thing it didn't spot them.

After that, the group returned to town and bought some new equipment. Next time, we'll see where the group wants to go.

Monday, April 7, 2008

Undermountain Session 02

Brief Synopsis

Character's:

Thomen - Tallfellow Halfling Rogue1Ranger2 (That's me)
Sturm - Dwarf Cleric3
Diedra - Human Wizard3
Malice - Human Monk3

New things purchased:
Healing Belt (everyone chipped in 200 gp to buy this)
Masterwork Greataxe and Masterwork Armor Spikes (Thomen needed to buy some better equipment, and what better way to use two weapon fighting?)

Things fought:

Dreads (10 attacks per round?!)
Living Flaming Spheres (2 of them. Magic Weapon is a great spell)
Cloakers (Almost killed Thomen. Good thing he bought spiked armor for grappling)
Summoning Ooze and accompanying spiders.

Things found:
3 +1 Arrows
Feather Token (Swan Boat)
Masterwork Silver Dagger
Masterwork Warhammer
Mithral Shirt
Potion of Cure Moderate Wounds
Scroll of Rope Trick
Wand of Burning Hands (22 charges remaining

Current Status:

Found two portals. One is known to lead to the second level of undermountain. The other leads to an unknown location. Mostly out of spells and are camped out in a room inside undermountain itself.

Sunday, April 6, 2008

Coin Trilogy 02 - April 06, 2008

Characters:
Ember, Wood Elf Druid 1
Jelena, Wood Elf Ranger 1
Raizix, Human Fighter 1
Darwin, Grey Elf Sorcerer 1

Synopsis:

The group begins to follow the map they found in Artuur Dairoo's grave. There are several locations on the map, with names and dates. They decide to follow the dates in chronological order to 'follow in his footsteps.'

The first location is just north of of the village of Hannex, about 15 miles. Moving is slow, because the ranger is providing food and water for the group so they can conserve their rations. Shortly after they start, they encounter a Giant Bombardier Beetle. Fang, Ember's dog, attacks it without mercy. Then Jelena shoots it with her bow, but the arrow is deflected by it's hard shell.

Raizix then runs up to hit, and slams into it with his greatsword, causing it to crumble to the ground.

Much later in the day, and close to their destination, they see a group of travelers, coming from the northeast and traveling in about the opposite directions as them. They don't interact much, and the travelers don't seem intent on causing any harm to them.

They camp for the night, and then make their first destination shortly after sunrise. The mounds are a strange phenomenon. They are three mounds, each about 60 feet wide and 100 feet tall, and perfectly rounded. They appear man made, and not natural occurrences, though their are no entrances. Around the second mound, they find three much smaller mounds, about 5 feet tall, and about 7 feet diameter. After checking for magic, they see that all three radiate magic, and they decide to unearth them.

The first is a statue of a white dragon. One of its eye sockets has a white pearl in it, and the other is empty. At it's base was a ruby gemstone, resting between it's fore claws. They dig out a second statue, and it is of a red dragon, but its head has been crushed in. At it's base was a blue sapphire. The last excavation reveals a blue dragon statue, similarly crushed as the red dragon, and at it's base is a pearl.

The human picks up the gemstones at the bases, and then inserts the pearl into the empty eye socket of the white dragon. The base of the statue moves backward on its own accord, and reveals a stairway leading down.

Inside, they encounter several things, including a group of kobolds, a smaller group of goblins, two traps, and a tiny white dragon. For their trouble, they found 400 gp, 100 feet of silk rope, a scroll of identify, a masterwork buckler, 50 masterwork arrows, 12800 copper coins, 1920 silver coins, a pink pearl, and three vials of acid.

They still have some more exploring to do, and see what, if anything this place has to do with Walker Dairoo and his discovery..

As a DM, this adventure was quite fun, as I used the random dungeon generator at http://www.aarg.net/~minam/dungeon.cgi. I just added a back story, akin to the sunless citadel, to make it believable. I also used the random treasure tables in the magic item compendium for the first time. I think it made a much more interesting treasure than the DMG treasure tables.