Monday, February 22, 2010

Random Encounters

Normally, I write about the progress the group has made and what they did in a narrative format. I'm going to depart from that today, mainly because I decided that a long journey from point A to point B would best be served in one of two fashions. Either a narrative, where the group travels through some hardships and gets to their destination relatively unscathed, or a series of random encounters.

I decided that random encounters would be appropriate in this case, as it would serve two purposes. Number one purpose was combat. I wanted a session with some combat in it, as the last session was completely narrative, and I didn't award any XP, though I plan to at some point as a story award. The second purpose was to show that the terrain in this area isn't very forgiving. One of the reasons it's called the lost tomb of Kruk-Ma-Kali is that it hasn't been found. If anybody could just walk north from the city and find it, it would have been found long ago.

As a synopsis, the group bought some equipment, traveled north for about 8 hours, and when they were getting ready to set up camp, the druid detected undead nearby, heading for their location. In about an hour, half a dozen large zombies reached the group, which they had no trouble dispatching. During the night, a group of manticores came across the group, and attacked them. Chamele cast obscuring mist to prevent their aerial assault and we stopped there for the evening.

At this rate, the group might find it difficult to rest long enough to replenish their spells which could have a seriously detrimental effect as they counted on Aldoran's spells to protect them from the harsh climate.

Thursday, February 11, 2010

Gaming tomorrow

Well, we are continuing our Kalamar game tomorrow.

Even when I plan on doing a random dungeon delve, I like to have some things worked out in advance so that it goes smoothly, and I don't have to look up a bunch of stats in the middle of a game. However, I don't have time to do that. So, I've got a map, names of monsters that go in rooms, and a plot (*gasp*). So, the monster manual will be my friend.

I'll also be using the Fat Dragon Games paper models and the nifty ceramic walls I got from my secret santa last year. I thought about using dungeon tiles, but I couldn't find an easy way to incorporate them. I'll think I'll have a better chance to use them next time around.