Showing posts with label Melkiar. Show all posts
Showing posts with label Melkiar. Show all posts

Thursday, October 28, 2010

Endless Night

[caption id="attachment_88" align="alignleft" width="614" caption="Raid Group during Endless Night, plus pumpkin head."]Raid Group during Endless Night, plus pumpkin head.[/caption]

Been having lots of fun in Delera's during the endless night event. It's much better in a group, but I think levels being closer together is better to keep spawns consistent.

Tuesday, August 17, 2010

Spawn of Whisperdoom

Last night our static group ran Spawn of Whisperdoom for the first time. Well, first time for me and our rogue, but the ranger had tried to solo it earlier in the month.

We had some weird lag issues, with a DC for both me and the rogue and different points in the quest.

But, at the end, we took on Whisperdoom near the shrine and did take her down. Knight of the Chalice II for me, and Arcane Archer for the Ranger and we had enough DPS to make it work, at least on normal.

Wednesday, May 12, 2010

Tasty Ham!

Hey, I won the Tasty Ham Lotto! I thought an auction had sold, and checked my mail and found 10 Tasty Ham instead!

Thursday, April 29, 2010

Sorrowdusk 4th time through

So, I've been trying to level up and catch up with my regular group, and am still short by quite a bit. I just finished my third time through Sorrowdusk..well sort of.

The first time was on hard with the group all the way through the 10 quests. Except for the last one, which they completed without me. With no way to unlock it on hard, I was forced to finish the last quest on normal. I then went through a second time, completely solo. I did it on hard for the first 8 quests, and then on normal for the last two.

Most recently. I ran just cult of the six, the last 6 quests, again on hard with the last two quests on normal.

So now, I'm going to run all 10 quests, this time on normal, and the very last quest on hard.

I've got enough xp to level to 11, but am banking it so I get more xp on this run through. The only thing that might give me some difficulty is the very last quest with the fire reavers, but I plan to retrain my enhancements and take Knight of the Chalice by then.

After that, I'll be good to go on elite with the group once again.

Wednesday, April 7, 2010

Hirelings for the Win!

So,  a couple of months ago my group decided to try Gladewatch Outpost Defense. With just the 3 of us at low to mid level (around 6 to 8 I think), I think we crashed and burned.

With more money to our name, we each got a hireling and went into it. Level 9 cleric, level something or other fighter, and a level 7 wizard. I had the wizard, the rogue had the fighter, and the ranger had the cleric.

We kind of muddled through on normal, but did okay. The wizard was really weak, which was too bad, but the cleric was able to raise him without much problem during lulls in the battle. It took me a little while to get used to wall of fire, and how to best use it with my henchmen, but I think it went well overall.

Feeling quite good about it, we immediately went back in on hard, and even though it was supposed to be tougher, we all managed to handle our hirelings a bit better, and in some ways did better the 2nd time around.

And then, we went into archer point defense on elite, before our hireling timers expired. That also went really well. The wizard died even more, as it wasn't really a defensive situation, and I was prepared for his actions. I ended up putting him completely on passive just to try to keep him from getting himself killed.

But I think getting three quests in an hour was sweet, and getting the favor was nice too. We might have to rethink our strategy on elite for gladewatch, and might need more PCs rather than hirelings.

Thursday, April 1, 2010

Muck's Doom

Ran through The Pit for the first time with my regular group.

It did take a long time for us, but I think everyone had a blast.

We even lucked out and got a Muck Doom, which I traded my loot for (+2 Adamantine Plate), plus an additional 25,000 plat.

I plan to keep it for a while. I'd give my muckbane to my other character, but he already has one =). If we end up pulling another one at a later date, we might sell it in the Auction House and split the money.

Wednesday, March 17, 2010

What happened?

So, I was with my static group with a ranger and a rogue, and we were on the last quest in Sorrowdusk. We had just finished Quench the Flames, which uses the same map.

In that quest, we had a major problem. The fire traps couldn't be spotted or searched by either the ranger or the rogue. Perhaps this was because the rogue was level 10 and it is a level 10 quest we were trying on hard. So, we made it through at great cost of spells and time. And then while fighting mephits, the ranger died. I started healing the rogue with wands and spells, who had collected the soul stone and was going for the shrine. But by that time, the resist fire spell had worn off and she died in the fire trap. I knew I couldn't make it through with my low hp and made a final stand against the mephits.

Luckily, the rogue was close enough to the shrine to res, and she did, and the ranger was able to as well. He then came through the trap and got my stone as well.

It wasn't until after all of that did the rogue get her enhancements, clickies and wands out and find and disable the trap (?!).

But, that is just a foreward to what I am writing about. So we're in the next quest, knowing the traps are a problem. Fire trap: disarmed. Got the collectibles, and the rogue falls into lava. Reason: lag due to slow computer. Can't get her stone, and I am mad at myself again for not having the raise dead enhancement this time around. So she recalls. And her bind point? No, not the ship, which would be obvious...but the spa in ataraxia. So we are waiting for her, and the ranger decides to go to the other side where all the sarcophagus' are and smashes them. Suddenly, I'm surrounded by wights. Don't forget the arrow traps on the way, which we have no way of disabling on our own. either coming or going.

So, the rogue finally comes back, and begins sneaking around, from the start of the zone, into the arrow trap, and dies again. "What, I was stealth?!" I don't really play a sneaking rogue, but I'm beginning to think that stealth doesn't mean you can avoid traps.

At that point, it was better to log off to avoid spouse aggro, then try to press through.

You can probably guess what I'm going to say next: Should a rogue be able to handle the search/spot/disable checks on traps on a 'hard' quest. I'm thinking, yes, because she was able to with the right enhancements, fox cunning, etc.

Comments welcome!

Monday, March 15, 2010

How to catch up?

Okay, my level 10 elf paladin has been working hard to catch up and simply get to level 10 (452,659 xp). I mainly play solo, but when I do group, it's with a semi static group that doesn't have a scheduled time to play. The ranger in that group recently got to level 11, (553,356 xp), and the rogue has been level 10 for a while (476,001 xp).

So, is there a way to make up the 100k xp difference quickly? I think there might be. I've been running quests at Normal-Normal-Normal-Hard-Elite on solo. I've gotten some help from the ranger when doing Elite if possible, as doing it myself is sometimes difficult.

The nice thing about it is that by the time I've run it on elite, I've gotten optimal xp, and if I get help on elite, it's probably the 4th time or more for the ranger, assuming it's not his first time on elite. I figure I can gain ground in about 43K on elite alone this way for level 7 and 8 quests. Add in the repetitions before I get to elite, and I can probably catch up without too much difficulty.