Showing posts with label undermountain. Show all posts
Showing posts with label undermountain. Show all posts

Friday, July 18, 2008

Undermountain Session 04 - Friday, July 18th, 2008

Our adventuring group was still in a room full of traps and dead drow. Thomen searched the room for additional traps and other interesting things. We found a small path concealed by rubble, which we considered traveling down.

When Sturm looked inside, he saw spiders swarming towards him due to his superior dwarven vision. We weren't well prepared for this type of threat, but Sturm summoned a flying bug thing that sprayed acid on the spiders, and that took care of them.

We then meandered on, going in a general north west direction. We entered a large room, that had a strange square-like body of mud. Ringing the mud was rubble and skeletons, and then large mushrooms. Thomen saw tracks amongst the rubble, and decided to investigate. Diedra decided to follow as well. As soon as Thomen stepped amongst the mushrooms, they released poisonous spores. Diedra was caught in the cloud too.

Thomen decided to get immediate treatment from Sturm as he wasn't feeling too well, while Diedra stayed in place, as she felt fine. Thomen felt better and shrugged off the poison, while Diedra felt much worse.

Diedra then decided to try to burn a path through the mushroom using her lamp oil to get a fire started. After setting the fire, she left the room and rejoined everyone else.

After more meandering, we found what we believed to be the entrance to the crypt of yeldoon. Outside were 6 statues, and as we cautiously looked around the room, two magic using zombies attacked us.

After a protracted battle and a close call, the zombies were dispatched. We took their weapons and armor, and a small store of treasure, and went back to a defensible location.

While we were resting, something tried to get in the room, so we decided to use our new portal keys to return to the first level and the surface, rather than face what was outside the door.

Friday, June 13, 2008

Undermountain Session 03

Friday, June 13th, 2008.

We went back to this after a long hiatus trying to finish Tomb of Horrors. Since it seemed that the more the players tried to finish the thing, the longer it took, we decided to go back to this.

We had just found a portal that leads to the storeroom level, which our map said was the location of the crypt of Yeldoon. We were hired by two Yeldoon heirs to look for their uncle’s tomb, supposedly filled with the families treasure. They agreed to split it with us 50/50.

So, we were feeling kind of weakened by our encounter with the strange ooze inside the well, so we rested. After resting, we decided to press on rather than return to the surface. We though there might be a way to return to the surface directly from the second level, possibility making it easer to press on then double back.

The first thing we encountered through the portal was writing in chalk on the walls. In various languages, it told us merchants were to the north, and would sell us various things. So, we headed that way. We encountered a trip wire, which we simply bypassed. There was writing in the passageway that said that the people up ahead are armed and do not like being snuck up on. Se we loudly announced ourselves.

We found 2 humans in a camp, with several mundane items for sell. Apparently, they stay here selling items, while the third brother of this group of siblings is supposed to bring items and drum up business.

One item that was interesting that we traded for was a statue that is supposed to open the portal back to the city. We traded a swan token for two statues, a grappling hook, and 4 days rations for each of us (that’s x4 for small characters!). We also bought 10 sticks of chalk.

They warned us about the eyeless ones, and said to stay out of the dark rooms.

So, we traveled south and then east. We found a room with several statues in it, and large glowing ball of light in the middle of them. We glanced around the room, and there was writing that said: do not attack the statues or approach the light. We also saw some glowing tiles on the floor behind the statues. Since we weren’t really told about this, we decided to go back to the camp and ask them what was up. They said that the statues open the portal on the tiles, known as the helmgate.

So, we then decided to look at our map, and it gave a rough location to the south and west of the crypt location. So we went south, and found a group of three ‘dwarves.’ Our dwarf cleric tried talking to them, but they didn’t respond. He went up to them, and offered a drink of ale, and one responded in undercommon. They seemed to be single-mindedly focused on tearing down a part of the wall and filling in a passageway. Behind the passageway was darkness. They said they were improving these rooms for the master.

We decided to leave them alone, and continued to the east, as south went into darkness.

In the next room, there were four humanoid laying on doors. Sturm said “I guess your mindless automatons too,” and they leapt up and attacked us. Turned out they were drow. Thomen tried charging them, but there were several traps on the floor. The cleric summoned a weapon that killed one of them, and the wizard got the remaining three.

We ended there, with more questions than answers.

Monday, April 7, 2008

Undermountain Session 02

Brief Synopsis

Character's:

Thomen - Tallfellow Halfling Rogue1Ranger2 (That's me)
Sturm - Dwarf Cleric3
Diedra - Human Wizard3
Malice - Human Monk3

New things purchased:
Healing Belt (everyone chipped in 200 gp to buy this)
Masterwork Greataxe and Masterwork Armor Spikes (Thomen needed to buy some better equipment, and what better way to use two weapon fighting?)

Things fought:

Dreads (10 attacks per round?!)
Living Flaming Spheres (2 of them. Magic Weapon is a great spell)
Cloakers (Almost killed Thomen. Good thing he bought spiked armor for grappling)
Summoning Ooze and accompanying spiders.

Things found:
3 +1 Arrows
Feather Token (Swan Boat)
Masterwork Silver Dagger
Masterwork Warhammer
Mithral Shirt
Potion of Cure Moderate Wounds
Scroll of Rope Trick
Wand of Burning Hands (22 charges remaining

Current Status:

Found two portals. One is known to lead to the second level of undermountain. The other leads to an unknown location. Mostly out of spells and are camped out in a room inside undermountain itself.

Saturday, February 23, 2008

Undermountain Session 01

Technically not our first session, but the first I'm posting here. Thomen (that's me), the Tallfellow Halfling, is searching for his missing halfling friends in Undermountain. So, far, all he knows is they were last seen/heard of on the third level.

He has three other adventuring companions: Malice, a female human monk, Diedra, a female human wizard, and Sturm, a dwarven cleric of Trithereon.

The last expedition into Undermountain, the group discovered a secret door leading to a dwarven tomb. They decided to explore further here, and found a large room with a tapestry.

Before they could begin investigating, two undead monsters came out from behind the tapestry, and attacked the party.

Things weren't looking good, especially after a third undead, a floating, flaming skull attacked the party.

The cleric, who normally doesn't have the strength of personality to turn undead cast a spell, and afterwords, was able to turn the undead, but just barely. One was killed as it was trying to flee, and the other ran away.

The flaming skull (double entrende intended) kept shooting rays out of its eyes are the group, and when it got weak, it retreated to the ceiling to heal. And, it cast spells from a distance.

The wizard's spells proved ineffective, as the skull was immune to most damage types, and very mobile. The monk and rogue/ranger were able to rush it quickly when it descended, and the cleric had a magical quarterstaff attack it. A good combination of hits brought it down.

Afterwords, the group found a strange mirror, which the monk promptly smashed, over the wizards protestations. Behind the mirror was an alcove with two detailed maps, a cold iron longsword, a magical ring of protection, and a small metal token of a bird.

After this short sojourn, the group returned to the yawning portal inn, and sold their findings.

Tuesday, February 5, 2008

New Game Starting

I'm currently DMing a Kingdoms of Kalamar game once a month, where the PCs are 10th level. We'll be playing this Friday, and depending on if they get through my first encounter okay, they'll probably reach level 11 and finish my homebrew adventure.

I also play in an Undermountain game that recently started, which plays once a month as well, two weeks after the game I DM. It's the same people playing in the Undermountain game and the Kalamar game. I play a halfling rogue/ranger and we just reached third level.

I'll be starting a new game soon, with two players being the same, and two new players. It will also be Kingdoms of Kalamar setting, starting out with the Coin Trilogy which begins with The Root of all Evil.

We're still creating characters, but we have a human fighter, a halfling rogue (who wants to become a druid), a grey elf sorcerer, and a wood elf ranger. It looks like it will be fun.