Friday, June 13, 2008

Undermountain Session 03

Friday, June 13th, 2008.

We went back to this after a long hiatus trying to finish Tomb of Horrors. Since it seemed that the more the players tried to finish the thing, the longer it took, we decided to go back to this.

We had just found a portal that leads to the storeroom level, which our map said was the location of the crypt of Yeldoon. We were hired by two Yeldoon heirs to look for their uncle’s tomb, supposedly filled with the families treasure. They agreed to split it with us 50/50.

So, we were feeling kind of weakened by our encounter with the strange ooze inside the well, so we rested. After resting, we decided to press on rather than return to the surface. We though there might be a way to return to the surface directly from the second level, possibility making it easer to press on then double back.

The first thing we encountered through the portal was writing in chalk on the walls. In various languages, it told us merchants were to the north, and would sell us various things. So, we headed that way. We encountered a trip wire, which we simply bypassed. There was writing in the passageway that said that the people up ahead are armed and do not like being snuck up on. Se we loudly announced ourselves.

We found 2 humans in a camp, with several mundane items for sell. Apparently, they stay here selling items, while the third brother of this group of siblings is supposed to bring items and drum up business.

One item that was interesting that we traded for was a statue that is supposed to open the portal back to the city. We traded a swan token for two statues, a grappling hook, and 4 days rations for each of us (that’s x4 for small characters!). We also bought 10 sticks of chalk.

They warned us about the eyeless ones, and said to stay out of the dark rooms.

So, we traveled south and then east. We found a room with several statues in it, and large glowing ball of light in the middle of them. We glanced around the room, and there was writing that said: do not attack the statues or approach the light. We also saw some glowing tiles on the floor behind the statues. Since we weren’t really told about this, we decided to go back to the camp and ask them what was up. They said that the statues open the portal on the tiles, known as the helmgate.

So, we then decided to look at our map, and it gave a rough location to the south and west of the crypt location. So we went south, and found a group of three ‘dwarves.’ Our dwarf cleric tried talking to them, but they didn’t respond. He went up to them, and offered a drink of ale, and one responded in undercommon. They seemed to be single-mindedly focused on tearing down a part of the wall and filling in a passageway. Behind the passageway was darkness. They said they were improving these rooms for the master.

We decided to leave them alone, and continued to the east, as south went into darkness.

In the next room, there were four humanoid laying on doors. Sturm said “I guess your mindless automatons too,” and they leapt up and attacked us. Turned out they were drow. Thomen tried charging them, but there were several traps on the floor. The cleric summoned a weapon that killed one of them, and the wizard got the remaining three.

We ended there, with more questions than answers.

No comments: