This is a blog about my gaming experiences, both as a sometimes player and as a DM.
Friday, October 16, 2009
HackMaster Basic has ended, DnD 3.5 has resumed
And last week, on Friday, October 9th, we resumed our Kalamar DnD 3.5 game. It has been more than a year, which I found surprising. We had a little bit of an introduction back into the game, with our last game ending in the Tomb of Horrors.
Aldoran reached Geanavue safely, and spoke with the head of the House of Solace. He urged the immediate destruction of the skull, in an attempt to free the trapped souls of Chamele and Kascannia. By placing the portable hole in a bag of holding, both the items and their contents should be destroyed, with the by-product of opening a gate to the astral plane.
They protected against the gate opening by casting a dimensional anchor spell in the room before attempting to place the portable hole in the bag of holding. When this occurred, the skull was destroyed, and the souls of Kascannia and Chamele were allowed travel into the outer planes.
Aldoran sacrificed some of the magical weapons and artifacts found in to the tomb of horrors in order to true resurrect both Kasca and Chamele. After a couple of days, Vorian also reached Geanavue.
In the meantime, Kascannia and Chamele saw two female fire giants enter the city, apparently part of an envoy from the fire giants. Also, Vorian, Cassandra and Aldoran saw a human ranger leaving Shyff as they arrived. His large lizard-like companion almost attacked Aldoran's dire wolf, but were controlled by their respective humanoid companions.
After re-situating themselves in Geanavue, the party plans to travel towards the lost tomb of Kruk-Ma-Kali, somewhere north of the city of Dijishy.
Friday, September 25, 2009
The end of HackMaster?
We finished our previous HackMaster Basic game last week.
It went very well for the adventurers. Even though two kobolds went after the Mage, she countered with another scorch spell, killing the. The other continued the fight, but the mage's thick robes protected her.
The dwarven fighter eventually regained his feet, and helped the human thief dispatch the kobold leader. The Mage finished off the last kobold, holding her quarterstaff across his neck until he died of asphyxiation.
Well after the kobolds were dispatched, the cleric recovered from the original blow he received early in the fight. They gathered up the lead and glass jars they had been commissioned to find, and took the other items the kobolds had gathered as well.
Afterwards, they decided to investigate the cabin on the other side of the lake. En route, a kobold trap was sprung, dumping two hungry and annoyed snakes from an apple tree.
The thief killed one immediately, and the cleric knocked the other one senseless. They then continued on to the cabin, and found an elderly woman knitting on the porch.
She invited them in to stay the night and tended to their wounds, talking about her late husband, the daughter that visits once a month, and gossiped about the goings on in the area.
The adventurers left in the morning, and returned to the village of Vew. The villagers rejoiced that the kobolds had been dispatched, and Bellipar that his lead had been recovered. Unfortunately, the reward money was not with him, and they would have to accompany him to Frandor's Keep.
With that, our brief foray into HackMaster Basic is finished. Once Frandor's Keep is available, I'll buy it and review it.
One of our players now has scheduled time off on the second Friday of each month, so we will be gaming then, instead of our previous schedule of once every three weeks. Also, because of less game time, we will be returning to the Kalamar DnD 3.5 game exclusively for our Friday night group.
Thursday, August 27, 2009
HackMaster Basic - What's your threshold of pain?
Two weeks prior to actually sitting down and playing HackMaster Basic we finished making two characters. One was a human cleric of the Guardian by the name of Gentle Geronimo. The other was an elven mage by the name of Bella.
The adventure, White Palette, Ivory Horns (available free from Kenzer & Company's website) was a good introduction to the game in my opinion. The game did get to a slow start, however, as the thief, cleric, and Mage didn't trust the painter and his description of the attack on the caravan. "who attacked it? Where? When?" While good questions for the would be journalist, an expectation that one person would hand a quest on a platter was a bit strange.
Opposed skill checks seemed to take some getting used to, as you add your percentile roll to your skill, instead of the regular roll under style my players are used to.
Combat works really well with the count up system, but as cautioned, means you have to pay attention...nobody is going to tell you when it's your 'turn' like in most other roleplaying games.
We didn't finish the last combat due to time constraints, but it wasn't looking too good for some people. The cleric, suffering from a frail physique, was thrashing in pain shortly after combat began. Even the dwarf was laid low due to pain, but not to the same degree as the cleric. The thief has awesome potential with backstabbing ability and the mage, while seemingly not powerful was able to deal large amounts of damage by avoiding to-hit rolls and ignoring damage reduction.
Overall, I like the system so far, though I might make a cheat sheet for 1, 19, and 20 on attack and defense.
Tuesday, July 7, 2009
Hackmaster Basic character creation
On Friday, instead of our normal game of Palladium Fantasy or RIFTS,
which we were playing since we finished the Tomb of Horrors in our
ongoing Kingdoms of Kalamar DnD 3.5e game, we started making
characters in HackMaster Basic.
Some people might think that HackMaster isn't a serious game, or is
just an AD&D clone. While the previous edition of HackMaster was
perhaps not very serious, it was definately playable, though I never
did.
The new edition is not constrained by Kenzer & Co.'s license with
Wizards of the Coast, and therefore doesn't need to be a parody or a
throwback. This means it's a brand new game, while keeping the
HackMaster name.
Reading through the book, it was still a very entertaining read, which
is more than I can say about splat book x from some other companies.
So, we got down to making characters, which went pretty smoothly.
Everyone choose to keep the stats in the order they rolled them in
order to get the extra building points, and to make a more natural
character.
It turned out well, as we got a human cleric of the guardian, an elven
mage, a dwarven fighter, and a human rogue. The most notable thing
about the four characters is that the dwarven fighter has looks and
charisma of three, which meant his honor took a huge hit. He also has
a quick-temper flaw, which will be interesting.
Otherwise, all the classes were represented, though we don't have a
halfling. Since skills and talents haven't been bought yet, this might
change, as I think halfling rogues probably cost fewer points than
human rogues.
Once characters are finished, I'll prbably put up scans of the
character sheets.
I'll be running this in the Kingdoms of Kalamar setting, as it's what
I know the best, and is the official setting for HackMaster anyways.