A week later than the game, but getting around to posting this.
Darwin - Grey Elf Sorcerer
Ember - Wood Elf Druid, with dog companion Fang.
Jelena - Wood Elf Ranger
Raizix - Human Figher
Starting a new game in Kalamar with some new players. The Coin Trilogy is based on three modules from KenzerCo, starting with The Root of all Evil.
The game started with the characters in the town of Hennex, and seeing a handbill asking for adventurers. They answer it, not having met each other before, with the exception of the two wood elves Ember and Jelena, who come from the same elf settlement and decided to adventure together.
They go to the tower of the wizard Veoden, who explains the situation. He is looking for mithril, and thinks he knows a source. He will pay 100 gp per pound, and increase the amount per pound if more is brought to him. Once the group agrees, he tells them of a 'cursed' family whose last decedent died in the last few months. He is supposed to have a map that was buried with him.
The group begin to balk at grave robbing, but he then explains the need. His associate has gone missing, and the location of the mithril and his disappearance may be related as they were doing mithril experiments together. He also says he will smooth things over with the authorities if the need arises.
With this knowledge in hand, the group goes to the graveyard. They jump over the walls, and search the graveyard. Using information that proved to be incorrect, they first search the only mausoleum in the graveyard, which turns out to be the eternal resting home of a group of skeletons.
The group dispatches the skeletons with some difficultly, but no one is seriously injured except the fighter, who is healed by the druid.
They then search for the actual grave of Artuur Dairoo. Upon finding it, the ranger and fighter begin digging. The ranger then borrows the fighters sledge to smash open the locks. Inside they find a disfigured corpse that turns out to be a ghoul. Apparently the 'curse' is real. They destroy the body, allowing Artuurs spirit to leave his body.
With map in hand, they return to the wizard Veoden and explain the trouble in finding it. He is genuinely surprised about undead so close to the city, and says he will warn the city watch and leaders of the city. He also agrees to pay the group 200 gp per pound of mithril returned to them, and gives them an advance of 25 gp each.
Of the two new players, they seemed to catch on pretty quick, and one, new to roleplaying, had a good time and is looking forward to our next game. One of the regulars, who doesn't 'roleplay' much is actually enjoying this one more, as it gives him an opportunity to interact with the players and NPCs more that the other game.