This is a blog about my gaming experiences, both as a sometimes player and as a DM.
Thursday, July 30, 2009
An unexpected addition
"I will come with you to help keep Halaan and the books safe, but I won't do anything that endangers Halaan," says Geolain the wizard.
"Of course. We appreciate your help," says Raizix.
The plan that Raizix, Jelena, Darwin and Ember had come up with was quite simple. Take the books to Seargent Soolie, get Halaan safe, and then take the books back by force.
Upon leaving the city of Zoa, Geolain uses a ring of invisibility to make himself invisible. "If they see me, they will suspect something immediately," he explains.
The group reaches the point they meet with Seargent Sollie the day before, and don't see anything unexpected.
Seargent Sollie is waiting with Halaan, and also with several others, most armed with bows and crossbows. He shouts out, "You, with the books! Bring them to me, alone!"
Raizix walks toward Sollie, with books in tow. He hands the bag with the books over, which Sollie opens. Apparently satisfied, he nods towards one of his men who is holding Halaan, who escorts him toward Raizix. Raizix takes him by the arm and begins losening his bindings.
"Once we get to everyone else, drop," he whispers to Halaan. Halaan nods and continues walking. A few seconds later, everyone springs to action. Jelena draws an arrow from her quiver and shoots at the nearest bowman in the trees.
All the others return a volley, while the one she shot at tumbles down from the tree, unconscious. Darwin and Geolain both unleash magical energies, with Geolain conjuring a lightning bolt aimed at the watch seargent and Darwin exploding a ball of fire on those closest to him.
It doesn't take long for all of the seargents men to be killed or left for dead, and Halaan is eager to get back to his forge and the unfinished coin. "Do you have the devil's blood?"
"Indeed we do, Halaan, indeed we do." They all return to Zoa, with Geolain taking the books of magic back with him to his tower.
Halaan gets right to work, but not minutes after he begins, there is a knock at the door. Raizix opens the door, sees half a dozen men with weapons, and quickly closes the door again, leaning against it.
"Help!" he yells, as the door opens slightly and then slams back closed again.
Jelena runs up and tries to hold the door as well, while Darwin and Ember assist Halaan.
The door is them busted off of it's hinges as the men outside force it open with a portable ram. Jelena steps back, and shoots one of the men, who quickly falls to the ground. Darwin causes bolts of pure magical force to slam into several of them, also knocking them to the ground, unconscious.
While they are fighting inside the building, Raizix and his kobold companion Deekin are facing more formidable opponents outside.
Two half-orcs with hide armor and double axes, two humans with chainmail and longswords, and two humans with banded mail and swords begin flanking the enterance to Halaan's forge.
Then, two crossbow bolts fly by Raizix's narrowly missing him. Deekin casts a spell, and the lead man is held immobalized. Raizix charges at him wildly, cutting deeply into his neck, causing him to fall. He continues his swing, and gives grevious wounds to the two other humans nearby.
Jelena and Ember quickly dispatch the other three on the ground, and Jelena uses her superior bowmanship to get at the crossbow snipers on the nearby rooftops.
Darwin, the only one still inside the building when Halaan finishes making the coin by using one of the unconscious men on the ground as a sacrafice, takes the finished alchemical item and feels a sudden surge of power, with new arcane pathways opening in his mind.
He steps outside, and sees everyone else outside, and also hears the city watch approaching. "Deekin thinks we should go now. City watch and dead bodies don't mix, methinks."
Raizix glances around and sees that the leader of the latest attackers had a strange glove and intracately crafted short sword. He grabs them before leaving, and their is an audible voice that says, "Ah yes. You will do."
Friday, July 24, 2009
Thursday, July 16, 2009
The Darkness is Rising no more
Last weekend, the group finished up the second module of the Kingdoms of Kalamar Coin Trilogy, Rising Darkness, by Kenzer and Company.
I thought to mark the occasion that I would let one of the players post the story from his character's point of view. Daniel/Raizix has agreed, so the next post will be from him.
We'll be starting Coin's End on the 26th, and will be finishing up making HackMaster Basic characters and playing the free adventure released for it, "White Palette, Ivory Horns," from Kenzeroco.com on the 31st.
Thursday, July 9, 2009
Importing old posts
Cheers!
Tuesday, July 7, 2009
Hackmaster Basic character creation
On Friday, instead of our normal game of Palladium Fantasy or RIFTS,
which we were playing since we finished the Tomb of Horrors in our
ongoing Kingdoms of Kalamar DnD 3.5e game, we started making
characters in HackMaster Basic.
Some people might think that HackMaster isn't a serious game, or is
just an AD&D clone. While the previous edition of HackMaster was
perhaps not very serious, it was definately playable, though I never
did.
The new edition is not constrained by Kenzer & Co.'s license with
Wizards of the Coast, and therefore doesn't need to be a parody or a
throwback. This means it's a brand new game, while keeping the
HackMaster name.
Reading through the book, it was still a very entertaining read, which
is more than I can say about splat book x from some other companies.
So, we got down to making characters, which went pretty smoothly.
Everyone choose to keep the stats in the order they rolled them in
order to get the extra building points, and to make a more natural
character.
It turned out well, as we got a human cleric of the guardian, an elven
mage, a dwarven fighter, and a human rogue. The most notable thing
about the four characters is that the dwarven fighter has looks and
charisma of three, which meant his honor took a huge hit. He also has
a quick-temper flaw, which will be interesting.
Otherwise, all the classes were represented, though we don't have a
halfling. Since skills and talents haven't been bought yet, this might
change, as I think halfling rogues probably cost fewer points than
human rogues.
Once characters are finished, I'll prbably put up scans of the
character sheets.
I'll be running this in the Kingdoms of Kalamar setting, as it's what
I know the best, and is the official setting for HackMaster anyways.
Sunday, July 5, 2009
Hostages and Books
The five adventurers enter the city and see that it is not as well off as Zoa. The limestone walls are cracked and pitted, and the forest is in places growing right up to them.
They enter the first inn that they see, to both gather information and to celebrate their victory against the orcs and bugbear.
The name of the inn is the Dwarf's Load Inn, and the barkeeper asks what he can do for them. "Two ales, one for your, uh, small friend, then? Here you go...that'll be six copper."
Raizix puts a silver piece on the bar. "I'm sorry, sir, but I can't take this" says the barkeeper. "Xaarum has it's own coinage. You'll have to find a money changer. I'll put the ale on your tab, Master..."
"Raizix, and these are my companions, Darwin, Jelena, Ember, and Deekin."
"Oh, very nice. So, what brings you to Xaarum, since you are obviously new here."
"Well, to be honest, we are looking for the mage Milead."
The barkeeps face changes. "I didn't take you for that sort...I wouldn't get involved with him. He worships some dark, forgotten god they say. Let's not talk about that."
The group goes to the money changers and gets a couple dozen gold coins changed, and get twenty-two Xaarum coins in return. As they do that, Deekin returns. "Deekin found something! Milead has three devils that guard his house. And his house is right over there." Deekin points across the river to the older side of Xaarum at a large house in a clearing.
"Good job, Deekin. Let's go now, maybe we can get back to Zoa quickly."
It doesn't take long for them to travel across the river and to Milead's manor. It looks to easily be the largest house in the city. Raizix pulls on the bell rope, and is shortly greeted by an old, thin man with black livery. "Yes?"
"We are here to see the Wizard Milead about a matter of great importance."
"Your name, good...sir?"
"Raizix."
The man in livery waits, looking at the four others in the group. "I'm Deekin, cleric of the shimmering one!"
The others give their names reluctantly. The liveried man closes the gate and returns to the house. He returns moments later and says, "The master is too busy to see you. Good day."
Qe
"No, but I will relay the information to the master." He leaves once again, returning after a slightly longer wait. "As I said before, the master is too busy to see you."
Raizix pulls Darwin back, and Deekin follows them. "Is there something you can do, make him more friendly, or something?"
"No, I cannot. My gift doesn't work that way."
"Deekin can!" Deekin exclaims. When everyone stares at him, he begins again at a whisper, "Deekin can. It won't be long and he might be angry and it might not work, bit Deekin will try."
Deekin says with authority, "approach," and the man walks toward him quickly. Everyone else runs through the open doorway, gaining entrance to the house.
"Master, the hooligans are in the house! They have weapons and a magic user!"
The group searches through the house, to find a man in robes beside an empty fireplace, standing. Just as Raizix enters the doorway, a monstously huge viper appears between him and the man.
"Leave now. You have bothered me and my chamberlain enough."
The group have a heated conversation with Milead, telling him of the wizard Daresh and the coin of power grafted to her skin, and their attempts at creating another one to fight back against her.
"So, we need the blood of a devil," finishes Raizix.
"Then you have come for naught, and as I told you, wasted all of our time. Leave, before I summon the watch to remove you by force."
The group leaves dejected. But it doesn't take long for them to decide to get what they need anyways.
"Looks like we need a place to keep our stuff if we are going to be fighting devils in the city," says Darwin. They return to the Dwarf's Load Inn and get two rooms to put equipment in, and begin to look around the city for any other information about Milead.
It doesn't take them long to confirm that something supernatural guards the house at night. They also find something unexpected.
There is a bard, singing on a street corner who chants while playing out "What do you get when you cross a half-orc and a pig?
Nothing, there's just some things you can't get a pig to do."
While he did get a few laughs from those nearby, the half-orc across the street obviously took offense. "What did you say?" he says. while quickly approaching the bard, then snatching the lute from his hands and grabbing his shirt collar.
Raizix and Darwin also begin approaching the burly half-Orc and pudgy human bard. "I'm going to give you two seconds to give me a good reason why I shouldn't shove this..."
"No, no, I didn't mean it. I'm sorry," sobs the bard, almost incoherently.
"See, he's obviously sorry and we wouldn't want any trouble, would we?" says Raizix while putting hand to hilt. The half-orc backs up and away, and grunts.
"Your lucky, myoozishuhn. They won't always be here, and next time I see you, I'll tune you up real good," says the half-orc as he walks away.