Tuesday, December 23, 2008

Rifts Redux - Part II

...

So in Part I the helicopter the protagonists were in was forced to land due to D-Bee's attacking.

The helicopter has landed in an expansive, flat plain with grass reaching up to five feet high. It's been a dry winter up till now, and nothing has come by to tram down the grass. A small area surround the helicopter has been flattened by the force of the blades and civilians wanting to put distance between themselves and the carnage inside.

Veras, Carter, and Maxwell take in their surroundings. Carter, in his SAMAS suit flies up 50 feet to get a better vantage point of the land. He begins using his infrared and night vision bionic eye to check for any life forms or movement in the immediate area. Maxwell has his coalition armor on, and has his rifle shouldered, but remains alert.

Carter sees something in the distance, but can't make it out right away. He switches from infrared to night vision, and then seems something poking up out of the grass, about a quarter of a mile away. He zooms in, and sees a grotesque sight. Paralyzed with horror, he continues to hover, transfixed. What he sees is a group of about 10 humanoid sized creatures, with stubby hand appendages, loping along slowly but determinedly for the helicopter.

The creatures have the appearance of an armadillo walking upright, moving much faster than their size and girth would suggest. Carter takes aim with his pulse rifle and fires a few shots, while communiting with the crew on the helicopter by radio to get prepared to leave. After running out of energy in the pulse rifle, he switches to the rail gun which is permanently attached to the SAMAS.

"What is it? How many of them?" asks Maxwell on the radio.

"Hell if I know! Some armadillo skunk ape for all I know! I got one, but there's at least ten more."

"Can you see them on infrared?"

Carter switches to infrared. Click. "No." He switches back to nightvision. Click. Maxwell raises his rifle and prepares to take shots as soon as they clear the grass line. Veras, trying to get to higher ground, runs over to the helicopter and begins climbing a ladder to the top.

Carter shouts over his loudspeaker built into the SAMAS, "Get to the chopper!" He then gets on the radio. "There's too many. I don't think they can fly. Get up to 30 feet or so, and then gun 'em. Maxwell and Veras get on board, and shortly afterwards, Carter lands and runs in as well.

Just after the helicopter takes off a few feet, everyone looking north can see the creatures in the plain below. The creatures stop, apparently stymied, as several members of the crew and passengers as well slump down, looking pale and weakened. Veras looks weak as well, and has to grab onto the doorway handles to keep her balance.

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We stopped there for the night. I asked what people thought about it so far. They said it was going well, and were getting acquainted or reaquainted with the combat and skill system of RIFTS. We'll probably play again after the new year, unless we play New Year's Eve.

On Christmas Day, we often play board games, so I expect to play Apples to Apples, Ticket to Ride, Cribbage, and Dominoes.

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