Kalamar
Sorry for the late post. This session was about a month ago.
"What have you done?!" exclaims Deekin, surveying the scene. He begins waving his hands and chanting, and then points at a nearby female. Her wounds close up and she stops bleeding in an instant. He repeats this two more times, and then moves closer to those with more serious injuries. Several become conscious under his ministrations, but some remain still.
"Now they will live. Deekin wants to know why Raizix would attack defenseless women and mothers!" He says accusingly to Raizix.
"The dragon Fzen'nal, your master, wanted them killed. Do you not want to do his bidding?" says Raizix in response.
"Master wants Deekin to do many things. He tells Deekin to jump off cliff. Does Deekin jump? No. Master pushes him off cliff. Master is evil, but Deekin, not so much. Deekin...Deekin thought you were different!" Deekin sobs. "Deekin thought you were mighty heroes, not murdering murderers!"
"Oh, alright Deekin. We'll do it your way. What do you want us to do?" says Raizix.
"Maybe, maybe scare them to exit? We must find exit, and then get them to leave. Master not care if they is gone or they is dead.
So the group proceeds to do exactly that. They find a hole to the surface that the mites must have used to sneak into the cave complex. They scare all the mites into leaving, at least those that don't attack them outright, impaling themselves on the groups weapons. They then close the door. They search everywhere for the dragon's stolen treasure and search the mites too to make sure they don't take anything out of the cave.
They then return to the dragon, and Raizix suggests the Deekin return the treasure to get back in the Fzen'nal's good graces.
"Master, we have recovered your treasure!"
"That is good, Deekin. Now, what was it that you wanted, Blue Dragon's Breath?" says Fzen'nal. He snatches the iron baton from Darwin and an evil gleam enters his eyes. He opens his mouth and breathes lightning onto the baton. After a short time, he returns the blackened baton to Darwin. "You all may leave. Deekin, attend me."
"Um, Master, Deekin was thinking,"
"That's something novel," whispers Darwin to his companions.
"Deekin was thinking, maybe, just maybe, Deekin could go with them, to, um, ensure they don't tell where you are at Master! And also, to make sure they don't take anything in your great domain!"
"Yes, Deekin, you may go with them. Your incessant propensity to refer to yourself in the third person has grown tiring. Leave, before I change my mind and decide to roast you for an appetizer."
"Oh, thank you Master! Dee..We will be leaving right now." Deekin runs ahead of the group, not exactly trusting to Fzen'nal's generosity. The others follow close behind.
"I wonder if the guides are still outside. We haven't been gone that long, so they should still be there," says Raizix. Everyone then hears a shout and commotion from outside.
"I think they are still there and they just met Deekin," says Ember. Everyone picks up the pace to catch up.
"Uh, Deekin is a nice, kind, benevolent Cleric of the Shimmering One and does not wish or bring you any harm?" Deekin says to the four guides assembled outside.
"He's with us. Just ignore him. Let's go," says Raizix.
It's an uneventful trip back to the village of Ejja-Vonan, where they are celebrated as heroes. The guides are reunited with their families, and their is a large feast. The next morning, the group leaves, and the small fishing boats accompany them out.
The group arrives back in Zoa, and return to Halaan's forge. As they approach, they see blue smoke in the distance. As they get closer, they see the smoke is coming out of the chimney of Halaan's forge.
Halaan is quite pleased to see them, and asks them to return at midnight as he will need there help. While they wait, they return to Geolain and ask about the devil's blood. Geolain says he hasn't located it yet, but should have tracked it down by tomorrow. He says he will see them tonight at Halaan has asked for his help as well.
So the group returns before midnight where they have a small sampling of food, but Halaan does not permit anyone to drink.
Halaan, with the assistance of Geolain and the group then casts spells on the coin, using the latest ingredient of Blue Dragon's Breath to imbue it with power. Once finished, they hear someone scurrying away. Ember rushes out the door, and throws a dagger at the figure scurring away. She misses, but Fang and Amatarasu rush after.
Raizix rushes after, and knocks the figure out. They drag the unconscious body back to Halaan's, and put him in a closed room on the second floor. Deekin brings him to consciousness, and they begin to ask him questions.
They get some information, but nothing truly useful from Refro, the human rogue. The Sentinels of the True Way have their eyes of Halaan, and will use the latest information to incriminate him in deviltry and witchcraft. Despite the groups protestations, he isn't convinced. With some clever work by Darwin, they convince him that remaining silent is in his best interest. They release Refro a distance away from Halaan's forge.
This was a particularly fun session, as I got to introduce Raizix's henchman Deekin, and there was much more in character interaction. I'm looking forward to future sessions.
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