Saturday, February 4, 2012

Catching up on a few things

1 - Played Kingmaker last night. Finished up the first module, and started planning the kingdom for book 2.

2 - Finally got around to uploading this picture of the mini I was working on. The hair is a separate pieces that I glued on. I ended up not using a join, but I did have to use my hand drill to make the connection stick. Also cut off the base and glued her feet directly to the provided base.

3 - No number 3 for now.

Friday, December 30, 2011

Holiday Upgrades

Well, there was finally a hard drive on sale right after Christmas that was within my budget so I should be getting sometime next week a 32GB SSD for the Mac whose hard drive has been dead for awhile. Depending on how it performs, my wife may claim it as her primary computer again, letting me have her Toshiba Satellite. The Mac has better specs, but having to run Wine and an underclocked video chip hampers it severely in the gaming department, so the swap may be a good thing.

In the meanwhile, I've been playing DDO on the netbook, which is aggravating at times, but the frame rate can usually stay around 20 to 25 in a quest, so it's not bad.

If hard drive prices come down I may be able to build a desktop sooner, but it's looking like maybe sometime around April that I'll be able to do that.

Thursday, September 22, 2011

Random Encounters

Kingmaker continues at a good pace. Played last Sunday, with much more exploring.

No spoilers, but I did run a 4 boar encounter which the group didn't seem to have too much problem with. A good bit of xp there.For the most part, random encounters are few and far between though, which makes them a bit more manageable.

Also, they decided to buy food rather than forage as that takes less time, and time is money and food is cheap.

I've got to read up a little bit for the next part and get my ducks in a row, but I don't forsee any problems.

Saturday, September 3, 2011

We continued our kingmaker adventure path yesterday, finally having random encounters. Unfortunately the random encounters we're a bit over the top but I ran with them and I think it turned out okay.

Wednesday, August 31, 2011

Pathfinder Kingmaker Adventure Path

After listening to the Strand Gamers on RPGMP3.com and their Kingmaker game, I had a feeling that I would be running it someday. I ended up buying the first adventure in the path, Stolen Land, a couple of months ago. When my Kalamar campaign got somewhat derailed by Barbed Devils, it seemed like it was time for us to move over to Pathfinder from 3.5.

Tuesday, August 2, 2011

Changing Campaigns

Remember last post, where I said the trials of the tomb seemed trivial? Well, I just hadn't gotten to the hamatula (barbed devil).

It was interesting to see how the group approached the encounter. First, they assume since one statue started moving that they would all animate and therefore made a stone wall to split the room. Second, they were ready and prepped to attach a real statue, going so far as to ready an action to attack it in case it did move. (I'm glad that happened. I didn't want to look up rules for attacking statues)

And bad luck for the arcane trickster too, which set the whole ball in motion. Fail the trap DC by exactly 5, triggering it. Failed the will save on a symbol of fear which sent her running right by the real hamatula who dropped a fireball on her (good thing she had evasion), but she continued running.

It seemed that the group was especially stymied by the hamatula's powers. DR 10/good, immune to fire, resist cold 10. So a strength 10 fighter with high dex and an icy burst rapier didn't have much chance of doing appreciable damage. Add in the barbed defense and a fight of attrition is one that the hamatula will win.

The hamatula also got lucky and summoned another hamatula with a 5% on the percentile roll. That really made the difficult much harder.

I felt that I used the hamatula's hold person ability and grapple preference to target well. In the end, the arcane trickster died, the bard died, the elf fighter was greviously wounded (brought to less that 5 hp I think).

I think the druid did the right thing by summoning dire wolves to trip up the devils and slow them down just enough to regroup.

At the end of the battle, Chamele the Arcane Trickster was brought back by Aldoran using his scroll of reincarnate as a gnome.

I think it was at the point that the second hamatula appeared that the player's decided that starting the Kingmaker Pathfinder Adventure path now instead of waiting to finish the tomb was a good idea. I didn't intend for the hamatula's to be bleach for the campaign but it appears that they were regardless.

Thursday, July 28, 2011

Entering the Tomb

The group has found the Lost Tomb of Kruk-Ma-Kali, but it hasn't been without trial or tribulation.

After Vorian's death at the hand of a beholder, the party entered the Great Valley. There they encountered tribes of hobgoblins, who tried and failed to capture to them. The stronger tribe's spiritual leader and ally of the red dragon Khyrastryx saw the danger they posed, and tried to reason with them.

This was all for naught however, as a great wyvern spotted them on their way towards a mountain pass and flew to warn Khyrastryx. The dragon flew towards the group, trying to gauge their strength before committing herself.

Unfortunately, Chamele, perhaps overconfident in her abilities, launched a lightning bolt at the dragon, revealing herself and her power too soon. The dragon flew straight at her, snatching Chamele up in her jaws. Before losing consciousness, Chamele loosed another lightning bolt into the dragons maw. The dragon bit down, and then dropped Chamele to her death below. The other members of the group made a good showing in defending themselves, but Khyrastryx left them to recover as best she could.

The remaining members decided to hunt her down and avenge Chamele, and proved victorious. The druid's ability to nullify most of the damage caused by the dragon turned the tide of battle. The druid Aldoran then took Chamele with him back to Geanavue to be raised, using some of the dragon's horde as payment. The returned the next day to join Vorian, Kascannia and Cassandra back in the dragon's lair. It was then that the wyvern that they had seen previously attempted to bring the battle to them, but was ultimately unsuccessful.

From there, it did not take long to find the tomb, through the use of divine magics and knowledge that the bard and wizard possessed.

Thus far the dangers of the tomb have proven to be mere annoyances, though this is mostly due to resourcefulness and planning, and it remains to be seen if these will still be in abundance as they delve deeper into the tomb.